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Maya human modeling
Maya human modeling





maya human modeling

To begin, we must first create planes that will serve as guides in 3D space as to where our geometry is supposed to be placed. This finished character model looks very close to the design because we were careful to use all of Maya’s available tools. Figure 8.1 shows how close to a design it is possible to create a character.įIGURE 8.1. Because it is common to work from designs, Maya makes it easy to get your images into the scene. If so, it is imperative that you have those drawings imported and arranged in your scene in a way that helps you get the 3D model as accurate as possible. One of the first considerations you have to make is whether you are going to be working from drawn character designs. However, because characters are almost always meant to deform and move onscreen, certain important considerations must be made to ensure successful character modeling.

maya human modeling

The literal acts of extruding, adding edge loops, and merging vertices are all the same when you are modeling a character as when you are modeling a cell phone or a car.

maya human modeling

With a little bit of polygon modeling experience, you can pretty much intuit the process of creating a character model. Therefore, as you read this Hour, take note of the concepts that seem to come naturally to you, and those that are a little more difficult, so that in your personal exercises later on you can focus on finding your own way to achieve the goals explained here. Like most of the CG disciplines, character modeling is subject to personal workflows. You will also learn about modeling considerations as they pertain to a production. You will set up a scene in a way that allows for easy character creation and accurate modeling from a design. In this Hour, you will encounter the most common issues surrounding character modeling and learn how to overcome them. Remember to use the concepts and exercises in this book as a jumping-off point for further study in CG and in Maya. We will go over common issues in character modeling that cover both the head and the body, although there are enough issues to discuss about head and face modeling to fill an entire book.







Maya human modeling